杭州非奇科技股份有限公司
Game ratings and licenses recorded for this company. The name is shown exactly as registered; Chinese company names are not translated.
杭州非奇科技股份有限公司 appears in 11 records in China in the data shown here, dated 2017-10-23 to 2026-06-29.
China: 6 approved, 5 approval changed.
In the Chinese records it is named as operator 11 times.
China (11)
| Title | Role | Date | Status | List | Category | Operator | Publisher | Approval no. | ISBN |
|---|---|---|---|---|---|---|---|---|---|
| 多元觉醒 | Operator | 2026-06-29 | Approved | Domestic online game | Mobile | 杭州非奇科技股份有限公司 | 杭州润趣科技有限公司 | 国新出审〔2026〕1355号 | 978-7-498-17008-8 |
| 尤弥尔 | Operator | 2023-10-25 | Approved | Domestic online game | Mobile | 杭州非奇科技股份有限公司 | 杭州润趣科技有限公司 | 国新出审〔2023〕1774号 | 978-7-498-12733-4 |
| 无尽战塔 | Operator | 2023-06-20 | Approved | Domestic online game | Mobile | 杭州非奇科技股份有限公司 | 杭州润趣科技有限公司 | 国新出审〔2023〕969号 | 978-7-498-12421-0 |
| 明日边境 | Operator | 2022-12-24 | Approved | Domestic online game | Mobile, PC Client | 杭州非奇科技股份有限公司 | 浙江省期刊总社有限公司 | 国新出审[2022]1756号 | 978-7-498-09894-8 |
| 巨龙之痕 | Operator | 2021-03-19 | Approved | Domestic online game | Mobile | 杭州非奇科技股份有限公司 | 浙江省期刊总社有限公司 | 国新出审[2021]627号 | 978-7-498-08969-4 |
| 传奇召唤师2 | Operator | 2021-01-27 | Approved | Domestic online game | Mobile | 杭州非奇科技股份有限公司 | 杭州润趣科技有限公司 | 国新出审[2021]161号 | 978-7-498-08702-7 |
| 热血帝国 | Operator | 2018-02-11 | Approval changed | Change of approval | Mobile | 杭州非奇科技股份有限公司 | 北京艺术与科学电子出版社 | 新广出审[2018]1017号 | – |
| 生死狙击之僵尸前线 | Operator | 2017-10-23 | Approval changed | Change of approval | Mobile | 杭州非奇科技股份有限公司 | 上海触控科技发展有限公司 | 新广出审[2017]8989号 | – |
| 僵尸风暴 | Operator | 2017-10-23 | Approval changed | Change of approval | Mobile | 杭州非奇科技股份有限公司 | 上海触控科技发展有限公司 | 新广出审[2017]8991号 | – |
| 僵尸前线4 | Operator | 2017-10-23 | Approval changed | Change of approval | Mobile | 杭州非奇科技股份有限公司 | 上海触控科技发展有限公司 | 新广出审[2017]8988号 | – |
| 僵尸前线3D | Operator | 2017-10-23 | Approval changed | Change of approval | Mobile | 杭州非奇科技股份有限公司 | 上海触控科技发展有限公司 | 新广出审[2017]8990号 | – |
Companies are kept separate per country unless their names are confirmed to be the same company. Subsidiaries and local agents often register games under different names.